What I do
With more than a decade of experience writing, orchestrating, recording and mixing music and years of experience in the audio production field from TV, video games, films, theatre and radio, I always seek unique sound palettes and music identity for each project I am involved in.
About meBlending musical textures, sophisticated sonic palettes with technical knowledge and artistic sensibility is the way to deliver groundbreaking soundtracks.
As a composer I always keep my distinctive approach and musical identity while approaching many genres and mediums.
Interactive audio and dynamic music plays a major role in video games and largely participates in the player’s immersion and emotional connection.
With a complete background in audio production, from sound field recording engineer to mixing engineer, I can bring my wisdom into crafting precise and yet standing out sound design.
My role is to blend the craft of music composition with the technological aspect of audio implementation to deliver a dynamic sonic experience in the service of storytelling and gameplay.
A 3D platformer video game for which I've designed an interactive musical adventure.
Building a mini game in Unreal to implement a music system using only Metasound?
From music, ambiances and sound effects, this video shows you my own version of audio implementation of the Unreal game 'Cropout'.
Coming soon.
I am a french composer, music designer and sound designer, with more than a decade of experience writing, orchestrating, recording and mixing music.
I aim to use my work as a vehicle for storytelling, and to build vivid, immersive worlds for the listener to lose themselves in, and to continuously grow and push the boundaries of my craft.
A Selection of Past Clients
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